Engineering rugged 4x4s and trucks that can conquer mountains without flipping. 3. Economic Crisis and Modernity
The campaign's ultimate goal is defined by you: achieve world market dominance through superior design, or simply see how long you can survive as a "crummy" company with horrible cars. You can even export your creations to to see how your decades of engineering hold up in a crash or on a race circuit. Automation The Car Company Tycoon
What kind of automotive brand do you want to build: a or a reliable mass-market brand ? The true origin story of automation : r/automationgame Engineering rugged 4x4s and trucks that can conquer
If you're ready to build your own dynasty, you can find Automation - The Car Company Tycoon Game at retailers like Driffle or G2A.com . You can even export your creations to to
Creating hand-built supercars or high-performance muscle cars for the elite.
In , the "story" is an emergent narrative you create as the CEO of your own automotive empire. Starting in 1946 , your journey spans decades of engineering breakthroughs, economic shifts, and changing consumer tastes. 1. The Post-War Beginning (1946)
Building affordable "economy shitboxes" that mobilize the masses.