Avicii & Sebastien Drums - My Feelings For You (don Diablo Extended Remix) | Future House May 2026
Leo pushed toward the front, his eyes locked on a girl in a reflective silver jacket. Every time the bass coiled into that signature bouncing drop, the room seemed to glitch in slow motion. He hadn’t seen her in three years—not since the summer they spent driving down the coast with the original Avicii track on repeat.
But this wasn't the classic house anthem he’d grown up with. It was sharper. The Don Diablo remix hit with a metallic, future-house crunch that felt like stepping five years into the tomorrow. Leo pushed toward the front, his eyes locked
The drop hit again—aggressive, clean, and relentless. He reached for her hand, his fingers grazing the cold fabric of her sleeve. The music was loud enough to drown out apologies, loud enough to bury the past, leaving only the electric friction of the present. But this wasn't the classic house anthem he’d
Under the neon glow, the message was clear: the feelings were old, but the rhythm was brand new. The drop hit again—aggressive, clean, and relentless
As the vocal hook— "I can't hide it" —echoed against the industrial rafters, she turned. The strobe light caught the wet shimmer of her eyes. In the middle of a thousand jumping bodies, the high-energy "future" sound provided a strange, pressurized vacuum of nostalgia.
He stood at the threshold of "The Archive," an underground club where the walls were lined with vintage synthesizers and the air smelled of ozone and expensive cologne. On stage, the silhouette of a performer shifted, and the first filtered chords of began to snake through the crowd.
The neon pulse of the city didn't just vibrate in Leo’s chest; it rewrote his heartbeat.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.