If you are looking for interesting reading material regarding this specific build or the game's unique design, here are the most relevant "papers" and technical resources: 1. The Version 1.03.20073 Patch Notes
: Tweaks to the card-based skill system, specifically addressing how certain legendary cards scaled in the endgame. Book of Demons 1.03.20073
: Why they chose a pop-up book style to differentiate from the dark, gritty realism of games like Diablo . If you are looking for interesting reading material
This is the "paper" of record for that specific version. Released as part of the initiative, this update was notable for: This is the "paper" of record for that specific version
: Analysis of how they hybridized the ARPG genre with card-based mechanics to reduce "click-heavy" fatigue.
The most "interesting paper" regarding the game's development is ThingTrunk's deep dive into their aesthetic. They discuss:
: A "paper" on how the game allows players to set the exact length of their play session, with the engine procedurally generating a dungeon to fit that specific timeframe.