Call Of Duty World At War -

: Unlike its predecessor, WaW re-introduced dedicated vehicle missions, including tank battles and airborne gunner segments. The Birth of "Zombies"

WaW was built on an enhanced version of the Call of Duty 4 engine, introducing several series firsts: Call of Duty World at War

: The campaign supported up to four players online or two via split-screen, a first for the main series. Marines, fighting the Imperial Japanese Army

The single-player campaign is split between two primary fronts, focusing on the harrowing final years of the war: It shifted the series back to World War

: Players control Private Miller of the U.S. Marines, fighting the Imperial Japanese Army. This campaign is noted for its claustrophobic jungle warfare, Japanese "Banzai" charges, and the use of devastating flamethrowers.

Released in November 2008 by Treyarch , (WaW) is widely regarded as the grittiest and most brutal entry in the franchise. It shifted the series back to World War II after the modern departure of Call of Duty 4 , but with a significantly darker, more mature tone. Campaign: A Dual Perspective of Brutality