Multiple actions across your squad can be synchronized using "Go Codes," allowing for simultaneous room breaches from different entry points. Playable Squads & Classes

The most robust unit, focusing on overwhelming firepower and versatile classes including Assault , Support (machine gunners), Marksman , and Grenadier .

A local joint force that offers a mix of police tactical gear and civilian militia weaponry. Key Tactical Features

Commands are issued in real-time, but players can pause at any moment to analyze the situation, draw complex movement paths, or adjust squad tactics.

Unlike grid-based games, units move freely. You can draw precise paths, specify where soldiers face, and choose how they interact with doors—opening them quietly or using explosive "kicks".

A smaller, stealth-centric squad that can go undercover with civilian-style gear and silenced weapons to infiltrate quietly.

The game features distinct factions, each with unique doctrines and equipment:

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