: Handling four-player split-screen with up to 64 tires was impossible for the PS1's 3D engine. To solve this, programmer Greg Omi rendered the tires as 2D sprites that always faced the camera, a trick that kept the game running smoothly.
When Naughty Dog set out to create CTR, they faced massive hardware limitations on the PlayStation 1. Download Crash Team Racing zip
: To include 15 characters, developers had to make tough calls. Polar and Pura were originally supposed to ride in one kart, and the Komodo Brothers were meant to be a duo; both ideas were scrapped to save memory. : Handling four-player split-screen with up to 64
: The main villain, Nitros Oxide , was intended to be playable. However, his model was so large it caused lag and "clipping" issues on some tracks, leading him to remain a boss-only character in the original release. : To include 15 characters, developers had to