Technical fixes for common issues like "Gimbal Lock" and "Knee Popping".
Mastering keyframes, curves, and creating perfect loops.
Creating IK/FK (Inverse/Forward Kinematics) switch systems from scratch.
Used for final compositing, color grading, and adding "real-world" polish.
Adding realism through dynamic fabric movement. 4. Post-Production & Rendering
Building complex dependencies and custom controllers.
The curriculum follows the creation of a professional animation project from start to finish.
💡 Before starting, ensure your hardware has a strong CPU and a GPU with high VRAM (8GB+) to handle complex 3D renders and simulations.