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Dr Kawashima's Brain Training For Nintendo Swit... — Bonus Inside
The game centers on the a series of tests assessing your processing speed, short-term memory, and self-control to calculate an estimated "Brain Age"—with 20 being the ideal score.
Includes staples like "Calculation x25," "Sudoku," and "Reading Aloud". Dr Kawashima's Brain Training for Nintendo Swit...
Utilizes the IR Motion Camera on the right Joy-Con for finger-based challenges like "Rock-Paper-Scissors" (where you must sometimes intentionally lose) and "Finger Calculations". The game centers on the a series of
Features local competitive modes like "Birdwatching Count" and "Flag Raising," plus online leaderboards for Comparing scores with friends. Scientific Basis & Expert Perspectives Dr Kawashima's Brain Training for Nintendo Swit...
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