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Dr Kawashima's Brain Training For Nintendo Swit... — Bonus Inside

The game centers on the a series of tests assessing your processing speed, short-term memory, and self-control to calculate an estimated "Brain Age"—with 20 being the ideal score.

Includes staples like "Calculation x25," "Sudoku," and "Reading Aloud". Dr Kawashima's Brain Training for Nintendo Swit...

Utilizes the IR Motion Camera on the right Joy-Con for finger-based challenges like "Rock-Paper-Scissors" (where you must sometimes intentionally lose) and "Finger Calculations". The game centers on the a series of

Features local competitive modes like "Birdwatching Count" and "Flag Raising," plus online leaderboards for Comparing scores with friends. Scientific Basis & Expert Perspectives Dr Kawashima's Brain Training for Nintendo Swit...

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Company news

@cdgbiotech 

a67a73_0784beb3c7364d8cb7c8e8888d1c01f1_

Address: 31332 Via Colinas, Unit 106

Westlake Village, CA 91362, USA

Email:


Phone:  +1 (805) 222-0877

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