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Evil.nun.the.broken.mask.good.or.bad.kid.early.... — Works 100%

To earn the achievement, you must follow Sister Madeline’s rules of absolute obedience.

If Sister Madeline catches you on your final day, you face grim punishments: Evil.Nun.The.Broken.Mask.Good.or.Bad.Kid.Early....

A major rescue mission where you craft a balloon to save yourself and other trapped children. To earn the achievement, you must follow Sister

In , the concept of being a "Good" or "Bad" kid is central to both gameplay mechanics and specific achievements. While most of the game focuses on surviving Sister Madeline, how you behave—or choose not to behave—determines your fate and rewards. The "Good Child" Achievement While most of the game focuses on surviving

The game differentiates between successful escapes (Good Endings) and failure scenarios (Bad Endings/Game Overs). Good Endings (Escapes)

Reveals Sister Madeline’s backstory and the protagonist's identity after you reassemble all mask pieces. Bad Endings (Game Overs)

Start a new game and stand perfectly still in your starting room. Do not move, open doors, or attempt to escape.

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