: Wells were buffed with higher water capacity and faster refill rates. Additionally, the overlap penalty was reduced, allowing them to be placed closer together.
: Added visual indicators for buildings where production was halted due to reaching user-set resource limits.
: A first major pass on game systems that improved frame rates by roughly 40–45% in large towns.
: To reduce urban sprawl, upgraded shelters had their occupancy increased: Tier 2 (5 villagers), Tier 3 (6 villagers), and Tier 4 (8 villagers).
Since v0.8.1a was a hotfix, it inherited all the major improvements from version 0.8.1, which was one of the game's most significant optimization milestones. Major features included:
: The game was moved to a newer version of the Unity engine , which initially caused many player-made mods to stop working.
: Wells were buffed with higher water capacity and faster refill rates. Additionally, the overlap penalty was reduced, allowing them to be placed closer together.
: Added visual indicators for buildings where production was halted due to reaching user-set resource limits.
: A first major pass on game systems that improved frame rates by roughly 40–45% in large towns.
: To reduce urban sprawl, upgraded shelters had their occupancy increased: Tier 2 (5 villagers), Tier 3 (6 villagers), and Tier 4 (8 villagers).
Since v0.8.1a was a hotfix, it inherited all the major improvements from version 0.8.1, which was one of the game's most significant optimization milestones. Major features included:
: The game was moved to a newer version of the Unity engine , which initially caused many player-made mods to stop working.