Describe how you would use a "Collision Event" to destroy a "Collectible" object when the "Player" object touches it. Part 3: Practical Application (Project Scenario)
2 Game Maker Creating folders and keeping your work organised
B) To share code and events from a "Parent" to multiple "Child" objects. C) To increase the resolution of a sprite. D) To delete multiple objects at once. GameMaker: Studio Course Level 2
A) Global Variable B) Instance Variable C) Local Variable ( var ) D) Constant
A) Folders B) Directories C) Bundles Part 2: GML Scripting & Logic (Short Answer) Describe how you would use a "Collision Event"
Below is a structured examination paper designed for this level. Part 1: Technical Vocabulary (Multiple Choice)
You are creating a top-down shooter. You have a obj_enemy_parent and three specific enemies: obj_enemy_fast , obj_enemy_tank , and obj_enemy_boss . D) To delete multiple objects at once
Why should the "Take Damage" code be placed in the obj_enemy_parent rather than in each individual enemy object?