Lovely Academy [v0.1.2] (2026)

Being a "bad boy/girl" unlocks darker or more rebellious dialogue options but might result in detentions or cold shoulders from "good" students.

Every major interaction has a chance to trigger a "Rumor." You must decide whether to lean into the rumor, ignore it, or confront the source to maintain your image. 3. Expanded Interaction Menu

Boosts "Stamina" and "Physicality." Provides opportunities for high-energy events and locker-room drama. Lovely Academy [v0.1.2]

A redesigned UI for character interaction adds three new tactical options:

This system introduces extracurricular clubs and a reputation mechanic to make the academy feel more alive and responsive to your choices. Being a "bad boy/girl" unlocks darker or more

Riskier than standard talk; can either boost affection significantly or cause a temporary "social cooldown."

Below is a draft for a proposed "Clubs & Social Standing" feature, designed to enhance the academy setting through branching narratives and stat-based progression. Use your "Influence" to ask NPCs for items,

Use your "Influence" to ask NPCs for items, information, or to distract a teacher.