CodeBreaker clicked his mouse to trigger another infinite reach hit. This time, nothing happened. He jumped, expecting to float, but slammed hard into the arena floor.
Across the arena, a veteran player named Maya timed a perfect leap to intercept the iron ball. She swung her glowing neon axe at the exact millisecond required. But before her blade could connect, the ball suddenly stopped mid-air, fifty studs away from CodeBreaker.
Maya jumped to contest the next ball and didn't come down. She floated up toward the skybox like a lost birthday balloon. All thirty players were suddenly swimming through the air in slow motion, flailing their axes helplessly.
He watched as Maya and the rest of the lobby floated helplessly in the low-gravity void while CodeBreaker manipulated the ball from across the map.
Here is a short story about a player, a developer, and the chaos that ensues when these scripts are unleashed.
With a single flick of his mouse, CodeBreaker's avatar swung his tiny wooden axe at nothing but empty air. Thanks to the "Inf Reach" code, the game registered his hit anyway. The iron ball went screaming across the map at the speed of sound, slamming into Maya’s goal.











