Scemo & Scemo 2 Online
To open a door, you have to successfully mimic a specific, ridiculous noise using your controller's mic or a rhythm-based mini-game.
The twist? You can only succeed if you perform actions that are objectively stupid. For example: Scemo & scemo 2
Should this feature be for a or more of a narrative adventure ? To open a door, you have to successfully
You can only cross a gap if you walk off the ledge backwards while wearing a tuxedo made of bubble wrap. To open a door
How about a ? In this feature, players have to navigate a level or complete a task where the physics are intentionally unpredictable and the "correct" path makes zero sense.