To make the combat engaging, you need to define the rules of engagement and character interactions.
: Move beyond simple "deathmatch" by adding secondary goals like Reverse Capture the Flag or "Greased Goblin Catching" to prevent boring stalemates. Team Arena Combat
: Tie defensive moves (like guarding or parrying) to an energy meter to create a "risk vs. reward" dynamic. To make the combat engaging, you need to
: Include towers or raised platforms for tactical advantage and varied line-of-sight. To make the combat engaging