Trimmingoverhung.7z (Windows)

: A target geometry (the "overhang") and a reference boundary (the "trimming plane" or "support edge").

: Determine if the project uses a library like Open CASCADE , CGAL , or a game engine like Unity/Unreal . Implement the Clipping Algorithm : TrimmingOverhung.7z

For : Use a Sutherland-Hodgman clipping algorithm or a Mesh Boolean operation. : A target geometry (the "overhang") and a