Ue4-mobile-lighting 99%
She took a breath and tapped the 'Launch' button one last time. The game loaded. The protagonist moved through the alleyway, the baked light catching the edges of the character's armor through tweaks. The frame rate counter stayed a solid, beautiful green: 60 FPS.
But on the mobile devkit? It looked like a soggy cardboard box. ue4-mobile-lighting
: For the background props, she simplified the lighting model. The Final Glow She took a breath and tapped the 'Launch'
: She checked the box on materials that didn't need highlights. ue4-mobile-lighting