Magick Obscura - Arcanum: Of Steamworks And
: Technology relies on consistent natural laws, while magick works by subverting or bending those laws.
Arcanum utilizes a classless, point-based system that offers immense freedom in character development.
: High magickal aptitude causes mechanical devices—like guns or steam engines—to malfunction or fail. Conversely, powerful technology can dampen or cause magickal spells to "fizzle". Arcanum: Of Steamworks and Magick Obscura
: It received numerous "RPG of the Year" awards in 2001, with high praise specifically for its writing, musical score, and non-linear quest design.
: Players choose to invest in either Magick (16 colleges with 80 spells) or Technology (8 disciplines with 56 degrees). : Technology relies on consistent natural laws, while
Despite a buggy initial release that required extensive community-led "unofficial patches" to fix, Arcanum remains a cult classic.
: This conflict extends to social standing. Powerful mages may be barred from riding trains for fear of disrupting the engine, while technologists are often viewed with suspicion by ancient elven orders. Gameplay and Character Systems Conversely, powerful technology can dampen or cause magickal
: The game offers three modes: real-time, turn-based, and fast turn-based. While ambitious, the combat system is frequently criticized for being poorly balanced, with magick often considered more powerful than technology in the early game.



