Civil War Generals 2: Grant, Lee, Sherman -

: Higher-level officers (corps and division commanders) influence the ratings of subordinate units within a specific radius—typically three hexes at the brigade level. Underperforming leaders can be dismissed in favor of better candidates.

: A built-in editor allows players to create custom maps, place troops, and design their own historical or fictional engagements. Purchasing Options What I thought of Grant, Lee, Sherman: Civil War Generals 2 Civil War Generals 2: Grant, Lee, Sherman

: Units are governed by three core stats: Organization , Health , and Morale . Resting a unit allows "stragglers" (unwounded men who fell out of ranks) to gradually return to the front lines. Content & Features Purchasing Options What I thought of Grant, Lee,

: Uses artwork by Mort Künstler and incorporates live-action video clips from real Civil War reenactments for combat sequences. : Casualties and experience carry over between battles

: Casualties and experience carry over between battles in a campaign. Capturing enemy supplies allows you to purchase weapon upgrades, such as rifled muskets or repeating rifles, for your regiments between engagements.

Released in 1997 by Sierra and Impressions Games, is a tactical turn-based strategy game that simulates the American Civil War on a hex-grid map. It expanded significantly on its predecessor by adding both Northern and Southern campaigns, new unit types like naval vessels and siege artillery, and over 200 total scenarios, including alternate history "what-if" outcomes. Key Gameplay Mechanics

The game focuses on high tactical depth where player decisions in one battle have lasting consequences.